Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
26 |
Left the colonies with honors. |
2 |
26 |
Became a Agent (Intelligence). |
2 |
29 |
Advanced training in a specialist field. |
2 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
30 |
Continued as Agent (Intelligence). |
3 |
31 |
Good fortune |
3 |
34 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
34 |
Continued as Agent (Intelligence). |
4 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
38 |
Became a Army (Cavalry) with the new title Private. |
5 |
42 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
42 |
Became a Drifter (Wanderer). |
6 |
45 |
Offered job by a patron. Now owe him a favor. |
6 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
46 |
Became a Merchant (Free Trader). |
7 |
48 |
Good fortune |
8 |
50 |
Continued as Merchant (Free Trader). |
8 |
54 |
Bankrupted by a rival. Gain the other trader as a Rival. |