Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
19 |
A mission goes wrong and Emmie Cochran is stranded behind enemy lines. Ejected from the service. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Offered job by a patron. Now owe him a favor. |
3 |
23 |
Became a Scholar (Physician). |
3 |
27 |
An expedition or voyage goes wrong, leaving Emmie Cochran stranded in the wilderness. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
32 |
Imperial trade restrictions force Emmie Cochran out of business. |
6 |
32 |
Failed to qualify for Surveyor (Scout). |
6 |
32 |
Returned to Drifter (Scavenger). |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
38 |
Find valuable salvage. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
44 |
Amnesia. |
8 |
44 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
46 |
Nearly killed. Owe 8,750 for medical bills. |
10 |
46 |
Became a Entertainer (Performer). |
10 |
47 |
Gain a patron in the arts. Gain an Ally |
10 |
50 |
Promoted to Entertainer (Performer) rank 1. |
11 |
50 |
Continued as Entertainer (Performer). |
11 |
54 |
An investigation, tour, project or expedition goes wrong, stranding Emmie Cochran far from home. |