Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
A series of bad deals and decisions force Erika Holland into bankruptcy. Erika Holland salvages what Erika Holland can. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Nearly killed. Owe 15,000 for medical bills. |
3 |
24 |
Switched to Merchant (Merchant Marine). |
3 |
25 |
Embroiled in legal trouble. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Erika Holland's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Amnesia. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Betrayed by a friend. One of Erika Holland's Contacts or Allies betrays Erika Holland, ending Erika Holland's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Returned to Merchant (Free Trader). |
7 |
43 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
46 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
46 |
Returned to Drifter (Scavenger). |
9 |
47 |
Drafted into Courier |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Became a Scout (Courier). |
10 |
54 |
When dealing with an alien race, Erika Holland have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |