Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
23 |
Gain Enemy if Ethel Mcabe don't already have one. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Scout (Courier). |
4 |
29 |
When dealing with an alien race, Ethel Mcabe botch an opportunity to gather extra intelligence about them. |
4 |
29 |
Psychologically damaged by Ethel Mcabe's time in the scouts. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
Ethel Mcabe spend a great deal of time on the fringes of Charted Space. |
5 |
33 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
35 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Courier). |
6 |
37 |
A new romantic starts. Gain an Ally. |
7 |
39 |
Continued as Scout (Courier). |
7 |
42 |
Spend several years jumping from world to world in Ethel Mcabe's scout ship. |
7 |
43 |
Promoted to Scout (Courier) rank 2. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Explorer (Scout). |
8 |
43 |
Continued as Scout (Courier). |
8 |
47 |
Ethel Mcabe's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
48 |
Moved to a new world. |
10 |
54 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |