Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Moved to a new world. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Voluntarily left Missionary/Humanitarian |
2 |
22 |
Became a Citizen (Corporate). |
2 |
26 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
26 |
Returned to Believer (Missionary/Humanitarian). |
3 |
30 |
Birth or Death involving a family member or close friend. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
Fae Woods is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
37 |
Fae Woods retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Worker (Citizen). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Betrayed by a friend. One of Fae Woods's Contacts or Allies betrays Fae Woods, ending Fae Woods's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Entered Merchant Academy with the Business curriculum. |
7 |
45 |
War breaks out, triggering a mandatory draft. |
7 |
45 |
Dropped out of the merchant academy. |
8 |
45 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
49 |
Vessel participates in a diplomatic mission. |
8 |
49 |
Gain a contact. |
8 |
49 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
9 |
49 |
Continued as Navy (Engineer/Gunner). |
9 |
50 |
Special assignment or duty on board ship. |
9 |
53 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |