Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
When dealing with an alien race, Fannie Coleman botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Fannie Coleman's ship is damaged, and Fannie Coleman have to hitch-hike Fannie Coleman's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 3 Contacts. Gain 1 Enemies. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Perform an exemplary service for the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
28 |
Fannie Coleman survey an alien world. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Fannie Coleman's ship is damaged, and Fannie Coleman have to hitch-hike Fannie Coleman's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 5 Contacts. Gain 2 Enemies. |
5 |
34 |
Became a Entertainer (Performer). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
42 |
Works is especially well received and popular, making Fannie Coleman a minor celebrity |
6 |
42 |
Promoted to Entertainer (Performer) rank 1. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
44 |
One of Fannie Coleman's pieces of art is stolen, and the investigation brings Fannie Coleman into the criminal underworld. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Returned to Scout (Courier). |
8 |
48 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
50 |
Continued as Scout (Courier). |
9 |
52 |
Spend several years jumping from world to world in Fannie Coleman's scout ship. |