Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Faye Myers learn something Faye Myers should not have – a corporate secret, a political scandal – which Faye Myers can profit from illegally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
36 |
Attacked by enemies and injured. |
6 |
36 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Gain Enemy if Faye Myers don't already have one. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
41 |
Betrayed by a friend. One of Faye Myers's Contacts or Allies betrays Faye Myers, ending Faye Myers's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
41 |
Became a Scout (Courier). |
8 |
42 |
When dealing with an alien race, Faye Myers have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
45 |
Continued as Scout (Courier). |
9 |
47 |
Psychologically damaged by Faye Myers's time in the scouts. |
10 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
48 |
Faye Myers aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
50 |
Spend time with an alien race. Gain a contact. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |