Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Study Electronics (Sensors) as a hobby. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
Betrayed by a friend. One of Florida McKenzie's Contacts or Allies betrays Florida McKenzie, ending Florida McKenzie's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Voluntarily left Intelligence |
4 |
30 |
Failed to qualify for Journalist (Entertainer). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Became a Merchant (Broker). |
5 |
36 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
Continued as Merchant (Broker). |
7 |
42 |
Continued as Merchant (Broker). |
7 |
44 |
Make an unexpected connection outside Florida McKenzie's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Broker) rank 2. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
50 |
Risk Florida McKenzie's fortune on a possibility lucrative deal and win. |
8 |
50 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
54 |
Forced to muster out. |