Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Make an unexpected connection outside Freeda Wright's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
A series of bad deals and decisions force Freeda Wright into bankruptcy. Freeda Wright salvages what Freeda Wright can. |
3 |
26 |
Became a Entertainer (Performer). |
3 |
30 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Performer) rank 1. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
32 |
Works is especially well received and popular, making Freeda Wright a minor celebrity |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Physician (Scholar). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Freeda Wright run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Failed to qualify for Colonist (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Navy (Flight) with the new title Crewman. |
6 |
40 |
During a battle, defeat or victory depends on Freeda Wright's actions. Freeda Wright actions lead to an honorabe discharge. |
7 |
40 |
Switched to Drifter (Barbarian). |
7 |
42 |
Attacked by enemies that Freeda Wright easily defeat. |
7 |
42 |
Gain Enemy if Freeda Wright don't already have one. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
45 |
Nearly killed. Owe 22,500 for medical bills. |
9 |
45 |
Became a Citizen (Corporate). |
9 |
47 |
Freeda Wright learn something Freeda Wright should not have – a corporate secret, a political scandal – which Freeda Wright can profit from illegally. |
9 |
47 |
Gain a criminal contact. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Citizen (Corporate). |
10 |
52 |
Freeda Wright befriend a superior in the corporation or the colony. |
10 |
53 |
Promoted to Citizen (Corporate) rank 1. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |