Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Civilian (Nomad). |
1 |
15 |
A purist political party comes to power on Gene Jennings's world making trouble for uplifted Dolphins and costing Gene Jennings Gene Jennings's job. Gain a purist political militant as an Enemy |
2 |
15 |
Became a Dolphin Military (Sea Patrol) with the new title Private. |
2 |
18 |
A brutal amphibious warfare campaign forces Gene Jennings to spend as much time fighting out of water as in. |
2 |
19 |
Promoted to Dolphin Military (Sea Patrol) rank 1 with the new title Lance Corporal. |
3 |
19 |
Continued as Dolphin Military (Sea Patrol). |
3 |
23 |
An ambitious planetary operation goes badly wrong leaving Gene Jennings beached ashore without functional protective gear. Dehydration and skin damage requires lengthy recovery. |
4 |
23 |
Continued as Dolphin Military (Sea Patrol). |
4 |
26 |
Participate in a major sea battle |
5 |
27 |
Continued as Dolphin Military (Sea Patrol). |
5 |
30 |
Gene Jennings is assigned to a joint mission with an intelligence agency to catch spies or insurgents operating near underwater base facilities. Gain an intelligence agent as a Contact. |
6 |
31 |
Voluntarily left Sea Patrol |
6 |
31 |
Became a Citizen (Corporate). |
6 |
32 |
A revolution, attack or other unusual event throws Gene Jennings's life into chaos, forcing Gene Jennings to leave the planet. |
7 |
32 |
Became a Rogue (Thief). |
7 |
34 |
Crime pays off. Gain victim as Enemy. |
7 |
36 |
Promoted to Rogue (Thief) rank 1. |
8 |
36 |
Continued as Rogue (Thief). |
8 |
40 |
Involved in a gambling ring. |
8 |
40 |
Promoted to Rogue (Thief) rank 2. |
9 |
40 |
Continued as Rogue (Thief). |
9 |
42 |
Involved in a gambling ring. |
9 |
44 |
Promoted to Rogue (Thief) rank 3. |
10 |
44 |
Attempted to change assignments. |
10 |
44 |
Failed to qualify for Pirate (Rogue). |
10 |
44 |
Continued as Rogue (Thief). |
10 |
46 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
10 |
48 |
Promoted to Rogue (Thief) rank 4. |
11 |
48 |
Attempted to change assignments. |
11 |
48 |
Failed to qualify for Enforcer (Rogue). |
11 |
48 |
Continued as Rogue (Thief). |
11 |
50 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
11 |
52 |
Promoted to Rogue (Thief) rank 5. |