Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Make an unexpected connection outside Genesis Laroche's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Voluntarily left Broker |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Attacked by enemies and injured. |
4 |
34 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
34 |
Gain Enemy if Genesis Laroche don't already have one. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Contact with Government. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
43 |
Suffer from a life-threatening illness. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
47 |
Attempted a risky adventure and was wildly successful. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Scout (Courier). |
9 |
54 |
Genesis Laroche's scout ship is one of the first on the scene to rescue the survivors of a disaster but Genesis Laroche fail to help. Gain an Enemy. |
9 |
54 |
Lightly injured, no permanent damage. Fully recovered. |