Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Nearly killed. Owe 6,250 for medical bills. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
21 |
Became a Scholar (Physician). |
3 |
23 |
Assigned to work on a secret project for a patron or organisation. |
4 |
25 |
Continued as Scholar (Physician). |
4 |
26 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
29 |
Promoted to Scholar (Physician) rank 1. |
5 |
29 |
Continued as Scholar (Physician). |
5 |
30 |
Assigned to work on a secret project for a patron or organisation. |
6 |
33 |
Continued as Scholar (Physician). |
6 |
34 |
Make a breakthrough in Genesis Simmmons's field. |
6 |
37 |
Promoted to Scholar (Physician) rank 2. |
7 |
37 |
Continued as Scholar (Physician). |
7 |
38 |
Agreed to perform research that goes against Genesis Simmmons's conscience. Gain 3 Enemies. |
7 |
41 |
Forced to continue current assignment. |
7 |
41 |
Promoted to Scholar (Physician) rank 3. |
8 |
41 |
Continued as Scholar (Physician). |
8 |
45 |
Entangled in a bureaucratic or legal morass that distracts Genesis Simmmons from Genesis Simmmons's work. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
48 |
Go undercover to investigate an enemy. |
9 |
49 |
Genesis Simmmons's business expands, Genesis Simmmons's corporation grows, or the colony thrives. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Agent (Law Enforcement). |
10 |
52 |
Hard times caused by a lack of interstellar trade costs Genesis Simmmons's job. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |