Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
26 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
31 |
Failed to qualify for Corporate (Citizen). |
6 |
31 |
Continued as Drifter (Scavenger). |
6 |
32 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
7 |
32 |
Failed to qualify for Surveyor (Scout). |
7 |
32 |
Switched to Drifter (Barbarian). |
7 |
33 |
Attempted a risky adventure and was sent to prison. |
8 |
36 |
Became a Prisoner (Thug). |
8 |
38 |
Vocational Training. |
8 |
40 |
Promoted to Prisoner (Thug) rank 1. |
9 |
40 |
Switched to Prisoner (Fixer) with previous rank. |
9 |
41 |
Vocational Training. |
9 |
44 |
Promoted to Prisoner (Fixer) rank 2. |
10 |
44 |
Switched to Prisoner (Inmate) with previous rank. |
10 |
46 |
Parole hearing. |
10 |
48 |
Promoted to Prisoner (Inmate) rank 3. |
11 |
48 |
Returned to Prisoner (Fixer). |
11 |
49 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
52 |
Retired at age 52. |