Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Army (Infantry) with the new title Private. |
2 |
22 |
Assigned to a peacekeeping role. |
3 |
23 |
Continued as Army (Infantry). |
3 |
24 |
Gilumaa Mu is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
24 |
Switched to Drifter (Scavenger). |
4 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
28 |
Continued as Drifter (Scavenger). |
5 |
29 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
29 |
Failed to qualify for Free Trader (Merchant). |
6 |
29 |
Switched to Drifter (Wanderer). |
6 |
32 |
Find Ancient Technology. |
7 |
33 |
Continued as Drifter (Wanderer). |
7 |
37 |
Attempted a risky adventure and was wildly successful. |
7 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
37 |
Continued as Drifter (Wanderer). |
8 |
40 |
Moved to a new world. |
8 |
41 |
Forced to muster out. |
9 |
41 |
Became a Merchant (Free Trader). |
9 |
45 |
A series of bad deals and decisions force Gilumaa Mu into bankruptcy. Gilumaa Mu salvages what Gilumaa Mu can. |
10 |
45 |
Returned to Drifter (Wanderer). |
10 |
47 |
Gained a contact. |
10 |
49 |
Forced to muster out. |
11 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
52 |
Gilumaa Mu secretly provide religious rites for a dying leader or noble, although they do not share Gilumaa Mu's faith. Gain an Ally in the family and a Rival who disagrees with Gilumaa Mu's choice. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Retired at age 53. |