Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Hard times caused by a lack of interstellar trade costs Grace Dickman's job. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Embroiled in legal trouble. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Given advanced training in a specialist field |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Make an unexpected connection outside Grace Dickman's normal circles. Gain a Contact. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Citizen (Colonist). |
7 |
43 |
A revolution, attack or other unusual event throws Grace Dickman's life into chaos, forcing Grace Dickman to leave the planet. |
8 |
43 |
Switched to Merchant (Free Trader). |
8 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
51 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
51 |
Continued as Merchant (Free Trader). |
10 |
53 |
Make an unexpected connection outside Grace Dickman's normal circles. Gain a Contact. |
10 |
55 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |