Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Grace Teague's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Given advanced training in a specialist field |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Entertainer (Artist). |
4 |
33 |
Refused to criticise a questionable political leader on Grace Teague's homeworld. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
35 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
6 |
38 |
Continued as Entertainer (Artist). |
6 |
39 |
Gain a patron in the arts. Gain an Ally |
6 |
42 |
Promoted to Entertainer (Artist) rank 1. |
7 |
42 |
Continued as Entertainer (Artist). |
7 |
43 |
Expose or are involved in a scandal of some sort. |
8 |
43 |
Failed to qualify for Thief (Rogue). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
44 |
Grace Teague's work ends up coming home with Grace Teague, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
44 |
Became a Rogue (Enforcer). |
9 |
47 |
Gained a contact. |
10 |
48 |
Continued as Rogue (Enforcer). |
10 |
50 |
Involved in the planning of an impressive heist. |