Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Encounter a Psionic institute. |
1 |
22 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
26 |
Pick up potentially useful information using Gugzuk Aknengksues's psychic powers. |
2 |
26 |
Promoted to Psion (Psi-Warrrior) rank 1. |
3 |
26 |
Continued as Psion (Psi-Warrrior). |
3 |
26 |
Learned Telepathy |
3 |
29 |
Gain a contact outside of normal circles. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
4 |
30 |
Continued as Psion (Psi-Warrrior). |
4 |
32 |
Psionic strength increases. |
5 |
34 |
Continued as Psion (Psi-Warrrior). |
5 |
35 |
Good fortune |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Psion (Psi-Warrrior) rank 3. |
6 |
38 |
Continued as Psion (Psi-Warrrior). |
6 |
41 |
Psionic abilities make Gugzuk Aknengksues uncomfortable to be around. One contact or ally becomes a rival. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Switched to Drifter (Wanderer). |
7 |
44 |
Attacked by enemies that Gugzuk Aknengksues easily defeat. |
7 |
44 |
Gain Enemy if Gugzuk Aknengksues don't already have one. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
50 |
Voluntarily left Wanderer |
9 |
50 |
Failed to qualify for Performer (Entertainer). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
52 |
Rewarded for a successful mission. |