Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Established a network of contacts. Gain 2 contacts. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Gusta Young went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Moved to a new world. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Gusta Young run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Betrayed by a friend. One of Gusta Young's Contacts or Allies betrays Gusta Young, ending Gusta Young's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Failed to qualify for Colonist (Citizen). |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
42 |
Gusta Young run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Became a Scout (Explorer). |
8 |
44 |
Spend several years jumping from world to world in Gusta Young's scout ship. |
9 |
46 |
Continued as Scout (Explorer). |
9 |
49 |
Psychologically damaged by Gusta Young's time in the scouts. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
51 |
Gusta Young faith enjoys an explosion of popularity largely thanks to Gusta Young's efforts. |
10 |
51 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
53 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |