Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Failed to qualify for Performer (Entertainer). |
3 |
25 |
Became a Drifter (Scavenger). |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
32 |
Suffer from a life-threatening illness. |
5 |
32 |
Failed to qualify for Courier (Scout). |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
35 |
Find valuable salvage. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Voluntarily left Scavenger |
6 |
36 |
Failed to qualify for Army Support (Army). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Navy (Flight) with the new title Crewman. |
6 |
39 |
Harriett Greerson join a gambling circle on board. |
6 |
40 |
Attempt at commissioned failed. |
6 |
40 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
7 |
40 |
Continued as Navy (Flight). |
7 |
43 |
Harriett Greerson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
8 |
43 |
Switched to Citizen (Worker). |
8 |
47 |
A new romantic starts. Gain an Ally. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
51 |
Advanced training in a specialist field. |
10 |
51 |
Continued as Citizen (Worker). |
10 |
52 |
Harriett Greerson learn something Harriett Greerson should not have – a corporate secret, a political scandal – which Harriett Greerson can profit from illegally. |