Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Hassie Suthmeer survey an alien world. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
28 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Scout (Explorer) rank 2. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
Spend several years jumping from world to world in Hassie Suthmeer's scout ship. |
4 |
34 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
Hassie Suthmeer discover a world, item or information of worth to the Imperium. |
5 |
38 |
Promoted to Scout (Explorer) rank 4. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
40 |
Psychologically damaged by Hassie Suthmeer's time in the scouts. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Given advanced training in a specialist field |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Moved to a new world. |
9 |
48 |
Voluntarily left Merchant Marine |
9 |
48 |
Failed to qualify for Corporate Agent (Agent). |
9 |
48 |
Became a Drifter (Barbarian). |
9 |
49 |
Hassie Suthmeer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Returned to Merchant (Merchant Marine). |
10 |
52 |
Make an unexpected connection outside Hassie Suthmeer's normal circles. Gain a Contact. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |