Retired Sublieutenant Hermina Carpenter  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 55 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 8 (0) 8 (0)111988
Robust hands, Rewarded, Sharp-Tongued
 
Skills
Admin 0
Animals (Training) 1
Athletics 0
Deception 1
Drive 0
Electronics 0
Engineer (Life Support) 1
Gun Combat (Slug) 1
Gunner 0
Language (Vilani (1st Imperium)) 1
Leadership 1
Mechanic 0
Melee (Blade) 1
Pilot (Small Craft) 1
Profession (Hostile Environment/Low-G) 1
Recon 1
Science (Physical Sciences/Chemistry) 1
Stealth 0
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Sublieutenant2 / 03
Drifter Barbarian 13
Army Cavalry Private01
Agent Intelligence Agent12
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Jared Lowther Enemy 0 4 0 3 Yilean (M/16)
Jared Lowther is a member of an organisation which holds a generally opposite view of the Traveller.
 
Term Age History
1 18 Failed to qualify for Naval Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 21 Display heroism in battle, saving the whole ship.
1 22 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
1 22 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
2 22 Continued as Navy (Engineer/Gunner).
2 25 Abuse Hermina Carpenter's position for profit.
3 26 Continued as Navy (Engineer/Gunner).
3 30 During a battle, defeat or victory depends on Hermina Carpenter's actions. Hermina Carpenter actions lead to an honorabe discharge.
4 30 Failed to qualify for Physician (Scholar).
4 30 Became a Drifter (Barbarian).
4 31 Attacked by enemies that Hermina Carpenter easily defeat.
4 31 Gain Enemy if Hermina Carpenter don't already have one.
4 34 Promoted to Drifter (Barbarian) rank 1.
5 34 Continued as Drifter (Barbarian).
5 36 Spend time with an alien race. Gain a contact.
6 38 Continued as Drifter (Barbarian).
6 40 Betrayed by a friend. One of Hermina Carpenter's Contacts or Allies betrays Hermina Carpenter, ending Hermina Carpenter's career. That Contact or Ally becomes a Rival or Enemy.
7 40 Entered Merchant Academy with the Shipboard curriculum.
7 43 War breaks out, triggering a mandatory draft.
7 43 Dropped out of the merchant academy.
8 43 Became a Army (Cavalry) with the new title Private.
8 44 Lightly injured, no permanent damage. Fully recovered.
9 44 Became a Agent (Intelligence).
9 45 Go undercover to investigate an enemy.
9 45 Nearly killed. Owe 30,000 for medical bills.
9 48 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
10 48 Aging Crisis. Owe 10,000 for medical bills.
10 48 Retired at age 48.
10 48 Continued as Agent (Intelligence).
10 52 Scarred. Fully recovered. Owe 5,000 for medical bills.
11 52 Aging Crisis. Owe 40,000 for medical bills.
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