Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Amnesia. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Entered Merchant Academy with the Business curriculum. |
2 |
23 |
War breaks out, triggering a mandatory draft. |
2 |
23 |
Fled from the draft. |
2 |
26 |
Dropped out of the merchant academy. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Became a Agent (Intelligence). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
31 |
Hildred Webb learn something Hildred Webb should not have – a corporate secret, a political scandal – which Hildred Webb can profit from illegally. |
4 |
33 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
34 |
Hildred Webb's work ends up coming home with Hildred Webb, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
37 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
41 |
Given specialist training in vehicles. |
6 |
41 |
Promoted to Agent (Intelligence) rank 3. |
7 |
41 |
Continued as Agent (Intelligence). |
7 |
45 |
Rewarded for a successful mission. |
7 |
45 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
8 |
45 |
Continued as Agent (Intelligence). |
8 |
47 |
Go undercover to investigate an enemy. |
8 |
46 |
Gained a contact. |
8 |
49 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
9 |
49 |
Continued as Agent (Intelligence). |
9 |
51 |
Go undercover to investigate an enemy. |
9 |
51 |
Injured. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Retired at age 53. |