Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
An investigation takes on a dangerous turn. |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
Betrayed by a friend. One of Honora Mitchell's Contacts or Allies betrays Honora Mitchell, ending Honora Mitchell's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
29 |
Gain Enemy if Honora Mitchell don't already have one. |
4 |
30 |
Voluntarily left Barbarian |
4 |
30 |
Became a Entertainer (Performer). |
4 |
32 |
Honora Mitchell is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Find Ancient Technology. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Honora Mitchell's business or ship thrives. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
51 |
Honora Mitchell refused an offer of inducements to betray Honora Mitchell's faith. Gain 4 enemies. |
9 |
52 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |