Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Agent (Intelligence). |
2 |
32 |
Established a network of contacts. Gain 2 contacts. |
2 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
32 |
Continued as Agent (Intelligence). |
3 |
36 |
Gained a contact. |
4 |
36 |
Continued as Agent (Intelligence). |
4 |
37 |
Gained a contact. |
4 |
40 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
40 |
Continued as Agent (Intelligence). |
5 |
43 |
Rewarded for a successful mission. |
5 |
44 |
Promoted to Agent (Intelligence) rank 3. |
6 |
44 |
Continued as Agent (Intelligence). |
6 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
48 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
6 |
48 |
Forced to muster out. |
7 |
48 |
Became a Drifter (Wanderer). |
7 |
52 |
Forced to continue current assignment. |
7 |
52 |
Promoted to Drifter (Wanderer) rank 1. |