Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Used social standing to avoid the draft. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
During a battle, defeat or victory depends on Irku Shimua's actions. The ship suffers severe damage and Irku Shimua is blamed for the disaster. Irku Shimua is court - martialled and discharged. |
3 |
25 |
Failed to qualify for Corporate (Citizen). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
29 |
Irku Shimua's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
29 |
Became a Entertainer (Artist). |
5 |
32 |
An investigation, tour, project or expedition goes wrong, stranding Irku Shimua far from home. |
6 |
32 |
Switched to Merchant (Merchant Marine). |
6 |
34 |
Given advanced training in a specialist field |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Irku Shimua's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
48 |
Returned to Drifter (Scavenger). |
10 |
52 |
Nearly killed. Owe 20,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |