Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Lost eye or limb. Owe 1,250 for medical bills. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Smuggle illegal items onto a planet. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Given advanced training in a specialist field |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Nearly killed. Owe 35,000 for medical bills. |
6 |
36 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Make an unexpected connection outside James Parker's normal circles. Gain a Contact. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
James Parker's business or ship thrives. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Embroiled in legal trouble. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Risk James Parker's fortune on a possibility lucrative deal and win. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |