Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Jamie Kabble's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A good deal ensures Jamie Kabble is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Jamie Kabble's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Army (Cavalry) with the new title Private. |
6 |
41 |
Severely injured. |
7 |
41 |
Failed to qualify for Performer (Entertainer). |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
43 |
Spend time with an alien race. Gain a contact. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
47 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
47 |
Switched to Merchant (Free Trader). |
9 |
48 |
A sudden war destroys Jamie Kabble's trade routes and contacts, forcing Jamie Kabble to flee that region of space. |
9 |
48 |
Gain rebels as Enemy |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Opponents of Jamie Kabble's belief system ambush Jamie Kabble. |
10 |
51 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired. |
11 |
53 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |