Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
28 |
Find an Alien Artifact. |
3 |
29 |
Voluntarily left Wanderer |
3 |
29 |
Became a Citizen (Colonist). |
3 |
33 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
4 |
33 |
Returned to Drifter (Wanderer). |
4 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
37 |
Failed to qualify for Surveyor (Scout). |
5 |
37 |
Submitted to the draft. |
5 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
40 |
Imperial trade restrictions force Jeannette Cameron out of business. |
6 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
44 |
A new romantic starts. Gain an Ally. |
7 |
44 |
Continued as Believer (Mainstream Believer). |
7 |
45 |
Jeannette Cameron is chosen to represent Jeannette Cameron's faith in a vid show or other highly public forum. |
7 |
48 |
Forced to muster out. |
8 |
48 |
Failed to qualify for Explorer (Scout). |
8 |
48 |
Switched to Drifter (Scavenger). |
8 |
50 |
Betrayed by a friend. One of Jeannette Cameron's Contacts or Allies betrays Jeannette Cameron, ending Jeannette Cameron's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
50 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
54 |
Opponents of Jeannette Cameron's belief system ambush Jeannette Cameron. |
9 |
54 |
Injured. Fully recovered. Owe 5,000 for medical bills. |