Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Make an unexpected connection outside Jewel Mcabe's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Birth or Death involving a family member or close friend. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Jewel Mcabe's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Lost eye or limb. Fully recovered. |
5 |
34 |
Failed to qualify for Merchant Academy. |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
37 |
Amnesia. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
40 |
Encounter a Psionic institute. |
6 |
40 |
Tested for psionic powers |
6 |
42 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
45 |
Jewel Mcabe do not know what happened to Jewel Mcabe. There is a gap in Jewel Mcabe's memory. |
8 |
45 |
Failed to qualify for Colonist (Citizen). |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Failed to qualify for Corporate (Citizen). |
9 |
49 |
Continued as Drifter (Barbarian). |
9 |
51 |
Jewel Mcabe do not know what happened to Jewel Mcabe. There is a gap in Jewel Mcabe's memory. |
10 |
51 |
Became a Scout (Surveyor). |
10 |
53 |
Good fortune |