Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Betrayed by a friend. One of Jill Porter's Contacts or Allies betrays Jill Porter, ending Jill Porter's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
25 |
Scarred. |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Switched to Drifter (Scavenger). |
3 |
29 |
Birth or Death involving a family member or close friend. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
32 |
Spend time with an alien race. Gain a contact. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Failed to qualify for Courier (Scout). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
37 |
Established a network of contacts. Gain 3 contacts. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Jill Porter's work ends up coming home with Jill Porter, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Retired. |
7 |
43 |
Gained a contact. |
8 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
49 |
Moved to a new world. |
9 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
50 |
Gained a contact. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |