Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Encounter a Psionic institute. |
1 |
21 |
Tested for psionic powers |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
3 |
26 |
Continued as Psion (Wild Talent). |
3 |
30 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
33 |
Drafted into Star Marine |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
38 |
Joe Martin is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Embroiled in legal trouble. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Moved to a new world. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
A good deal ensures Joe Martin is living the high life for a few years. |
9 |
50 |
Continued as Merchant (Merchant Marine). |