Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
19 |
Joe White secretly provide religious rites for a dying leader or noble, although they do not share Joe White's faith. Gain an Ally in the family and a Rival who disagrees with Joe White's choice. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
23 |
Joe White is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
27 |
Joe White secretly provide religious rites for a dying leader or noble, although they do not share Joe White's faith. Gain an Ally in the family and a Rival who disagrees with Joe White's choice. |
4 |
30 |
Voluntarily left Mainstream Believer |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
33 |
A good deal ensures Joe White is living the high life for a few years. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
Make an unexpected connection outside Joe White's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Voluntarily left Free Trader |
6 |
38 |
Failed to qualify for Scientist (Scholar). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Severely injured. Owe 5,000 for medical bills. |
6 |
39 |
Gain Enemy if Joe White don't already have one. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
50 |
Attacked by enemies and injured. |
8 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
50 |
Gain Enemy if Joe White don't already have one. |
9 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
53 |
Joe White run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |