Retired Lay Person Joe White  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 55 F 2 (-2) 2 (-2) 1 (-2) 7 (0) 8 (0) 7 (0)221787
High Self Esteem, Values hard work
 
Skills
Admin 0
Broker 0
Diplomat 0
Drive (Hovercraft) 1
Electronics 0
Flyer 0
Jack-of-All-Trades 1
Persuade 1
Pilot 0
Profession (Spacer/Belter) 1
Science (Life Sciences) 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Lay Person03
Merchant Free Trader 12
Drifter Scavenger 14
 
Name Type Affinity Enmity Power Influence Species
Elliot Morrison Ally 3 0 1 1 Pirian (M/25)
Dicie Hennessy Rival 1 1 1 1 Solomani, Imperium (F/84)
Dicie Hennessy is particularly unusual, such as an artificial intelligence or very alien being.
Dicie Hennessy is out of contact doing something interesting but not suspicious.
Therese Gibb Ally 3 0 0 0 Solomani, Imperium (F/48)
Matilda Mulvahil Ally 6 0 0 5 Sydite (F/34)
Lorene Freeman Rival 2 1 3 0 Solomani, Imperium (F/50)
Lorene Freeman is particularly unusual, such as an artificial intelligence or very alien being.
Tonya Donaldson Contact 3 1 6 0 Solomani, Imperium (F/93)
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 19 Joe White secretly provide religious rites for a dying leader or noble, although they do not share Joe White's faith. Gain an Ally in the family and a Rival who disagrees with Joe White's choice.
2 22 Continued as Believer (Mainstream Believer).
2 23 Joe White is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
3 26 Continued as Believer (Mainstream Believer).
3 27 Joe White secretly provide religious rites for a dying leader or noble, although they do not share Joe White's faith. Gain an Ally in the family and a Rival who disagrees with Joe White's choice.
4 30 Voluntarily left Mainstream Believer
4 30 Became a Merchant (Free Trader).
4 33 A good deal ensures Joe White is living the high life for a few years.
5 34 Continued as Merchant (Free Trader).
5 38 Make an unexpected connection outside Joe White's normal circles. Gain a Contact.
5 38 Promoted to Merchant (Free Trader) rank 1.
6 38 Voluntarily left Free Trader
6 38 Failed to qualify for Scientist (Scholar).
6 38 Became a Drifter (Scavenger).
6 39 Attacked by enemies and injured.
6 39 Severely injured. Owe 5,000 for medical bills.
6 39 Gain Enemy if Joe White don't already have one.
7 42 Continued as Drifter (Scavenger).
7 46 Promoted to Drifter (Scavenger) rank 1.
8 46 Continued as Drifter (Scavenger).
8 50 Attacked by enemies and injured.
8 50 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8 50 Gain Enemy if Joe White don't already have one.
9 50 Aging Crisis. Owe 60,000 for medical bills.
9 50 Retired at age 50.
9 50 Continued as Drifter (Scavenger).
9 53 Joe White run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 53 Aging Crisis. Owe 20,000 for medical bills.
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