Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Kaka-wath accepted an offer of inducements to betray Kaka-wath's faith. Gain 120,000 in cash. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Attempted a risky adventure and was injured. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Kaka-wath run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Merchant (Broker). |
4 |
34 |
A good deal ensures Kaka-wath is living the high life for a few years. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
Given advanced training in a specialist field |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
Nearly killed. Owe 10,000 for medical bills. |
7 |
39 |
Failed to qualify for Courier (Scout). |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
43 |
Moved to a new world. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Find an Alien Artifact. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
48 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
10 |
48 |
Switched to Merchant (Free Trader). |
10 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
52 |
Promoted to Merchant (Free Trader) rank 1. |