Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
32 |
Failed to qualify for Law Enforcement (Agent). |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
34 |
Contact with Government. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Failed to qualify for Worker (Citizen). |
7 |
40 |
Switched to Drifter (Wanderer). |
7 |
43 |
Attempted a risky adventure and was sent to prison. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Became a Prisoner (Inmate). |
8 |
46 |
Defeated a prison gang. Gain an Enemy. |
9 |
48 |
Switched to Prisoner (Fixer) with previous rank. |
9 |
50 |
Make friends with another inmate; gain them as a Contact. |
9 |
52 |
Promoted to Prisoner (Fixer) rank 1. |