Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Libbie Grant run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
24 |
Became a Scholar (Physician). |
4 |
26 |
Agreed to perform research that goes against Libbie Grant's conscience. Gain 3 Enemies. |
5 |
28 |
Continued as Scholar (Physician). |
5 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Promoted to Scholar (Physician) rank 1. |
6 |
32 |
Continued as Scholar (Physician). |
6 |
35 |
Victim of a crime |
6 |
36 |
Promoted to Scholar (Physician) rank 2. |
7 |
36 |
Continued as Scholar (Physician). |
7 |
37 |
Make a breakthrough in Libbie Grant's field. |
7 |
40 |
Promoted to Scholar (Physician) rank 3. |
8 |
40 |
Continued as Scholar (Physician). |
8 |
44 |
Make a breakthrough in Libbie Grant's field. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
46 |
Attacked by enemies that Libbie Grant easily defeat. |
9 |
46 |
Gain Enemy if Libbie Grant don't already have one. |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
50 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
11 |
50 |
Became a Merchant (Free Trader). |
11 |
53 |
Severely injured. Owe 7,500 for medical bills. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Retired at age 53. |