Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
29 |
Lonie Sim come into conflict with a splinter group Lonie Sim's own religion which maintains Lonie Sim's version is the wrong one. Gain 1 Rivals. |
3 |
29 |
Became a Citizen (Corporate). |
3 |
32 |
Good fortune |
4 |
33 |
Continued as Citizen (Corporate). |
4 |
35 |
Lonie Sim befriend a superior in the corporation or the colony. |
4 |
37 |
Promoted to Citizen (Corporate) rank 1. |
5 |
37 |
Continued as Citizen (Corporate). |
5 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
41 |
Became a Drifter (Scavenger). |
6 |
45 |
Lonie Sim do not know what happened to Lonie Sim. There is a gap in Lonie Sim's memory. |
7 |
45 |
Failed to qualify for Thief (Rogue). |
7 |
45 |
Submitted to the draft. |
7 |
45 |
Became a Navy (Flight) with the new title Crewman. |
7 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
49 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
8 |
49 |
Continued as Navy (Flight). |
8 |
50 |
Vessel participates in a diplomatic mission. |
8 |
50 |
Gain a contact. |
8 |
53 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |