Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
24 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
26 |
Good fortune |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
30 |
Risk Loretto Ellis's fortune on a possibility lucrative deal and win. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
33 |
Given advanced training in a specialist field |
5 |
36 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
38 |
Became a Citizen (Colonist). |
7 |
41 |
Loretto Ellis befriend a superior in the corporation or the colony. |
7 |
42 |
Promoted to Citizen (Colonist) rank 1. |
8 |
42 |
Continued as Citizen (Colonist). |
8 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
46 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Citizen (Colonist). |
9 |
50 |
A revolution, attack or other unusual event throws Loretto Ellis's life into chaos, forcing Loretto Ellis to leave the planet. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired. |
10 |
51 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |