Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
When dealing with an alien race, Lue Hand botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Lue Hand's ship is damaged, and Lue Hand have to hitch-hike Lue Hand's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 5 Contacts. Gain 3 Enemies. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Psychologically damaged by Lue Hand's time in the scouts. |
3 |
26 |
Became a Citizen (Worker). |
3 |
29 |
Lue Hand's business expands, Lue Hand's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Lue Hand is rewarded for Lue Hand's diligence or cunning. |
4 |
34 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
38 |
Lue Hand gain experience in a technical field as a computer operator or surveyor. |
5 |
38 |
Promoted to Citizen (Worker) rank 3. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
40 |
Injured. Fully recovered. |
7 |
40 |
Failed to qualify for Intelligence (Agent). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
41 |
Encounter a Psionic institute. |
7 |
41 |
Tested for psionic powers |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
48 |
Attacked by enemies that Lue Hand easily defeat. |
8 |
48 |
Gain Enemy if Lue Hand don't already have one. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
51 |
Find valuable salvage. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |