Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
23 |
Nearly killed. Owe 25,000 for medical bills. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Vessel participates in a diplomatic mission. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
28 |
Gained a contact. |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
33 |
Mammie Learmonth foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
35 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
36 |
Mammie Learmonth foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
39 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
39 |
Voluntarily left Line/Crew |
7 |
39 |
Failed to qualify for Law Enforcement (Agent). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Mammie Learmonth's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
42 |
Failed to qualify for Colonist (Citizen). |
8 |
42 |
Became a Drifter (Barbarian). |
8 |
46 |
Attempted a risky adventure and was sent to prison. |
9 |
46 |
Became a Prisoner (Inmate). |
9 |
49 |
A guard takes a dislike to Mammie Learmonth. |
10 |
50 |
Continued as Prisoner (Inmate). |
10 |
54 |
Persecuted by a prison gang. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired at age 54. |