Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Offered job by a patron. Now owe him a favor. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 3. |
4 |
30 |
Became a Scholar (Physician). |
4 |
34 |
Work leads to a considerable breakthrough. |
4 |
34 |
Promoted to Scholar (Physician) rank 1. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
36 |
Agreed to perform research that goes against Marilyn Duncan's conscience. Gain 2 Enemies. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
40 |
A rival researcher blackens Marilyn Duncan's name or steals Marilyn Duncan's research. Gain a Rival. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Entertainer (Artist). |
7 |
43 |
Marilyn Duncan is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
43 |
Became a Agent (Intelligence). |
8 |
47 |
Go undercover to investigate an enemy. |
8 |
47 |
Nearly killed. Owe 45,000 for medical bills. |
9 |
47 |
Continued as Agent (Intelligence). |
9 |
48 |
Befriended by a senior agent. |
9 |
51 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
10 |
51 |
Continued as Agent (Intelligence). |
10 |
55 |
Go undercover to investigate an enemy. |
10 |
55 |
A police detective or rival criminal forces Marilyn Duncan to flee and vows to hunt Marilyn Duncan down. Gain an Enemy. |
10 |
55 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |