Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Attacked by enemies that Mathilde Armstrong easily defeat. |
2 |
24 |
Gain Enemy if Mathilde Armstrong don't already have one. |
3 |
26 |
Voluntarily left Barbarian |
3 |
26 |
Became a Rogue (Thief). |
3 |
30 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Thief) rank 1. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
34 |
Involved in a gambling ring. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
37 |
Arrested and charged. |
5 |
37 |
Hired a lawyer to beat the charges. |
5 |
38 |
Promoted to Rogue (Thief) rank 2. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
41 |
Betrayed by a friend. One of Mathilde Armstrong's Contacts or Allies betrays Mathilde Armstrong, ending Mathilde Armstrong's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
45 |
Hard times caused by a lack of interstellar trade costs Mathilde Armstrong's job. |
8 |
45 |
Became a Scout (Explorer). |
8 |
48 |
Mathilde Armstrong's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mathilde Armstrong fail to help. Gain an Enemy. |
8 |
48 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
49 |
Continued as Scout (Explorer). |
9 |
52 |
Mathilde Armstrong survey an alien world. |
9 |
53 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |