Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Maude Kuhn commit a legendary crime. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
A job goes wrong, forcing Maude Kuhn to flee off-planet. |
3 |
25 |
Failed to qualify for Marine Support (Marine). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Scarred. Owe 5,000 for medical bills. |
3 |
29 |
Gain Enemy if Maude Kuhn don't already have one. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Maude Kuhn's Contacts or Allies betrays Maude Kuhn, ending Maude Kuhn's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Worker (Citizen). |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Offered job by a patron. Now owe him a favor. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Make an unexpected connection outside Maude Kuhn's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Given advanced training in a specialist field |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
45 |
Became a Entertainer (Performer). |
9 |
48 |
An investigation, tour, project or expedition goes wrong, stranding Maude Kuhn far from home. |
10 |
48 |
Switched to Drifter (Scavenger). |
10 |
51 |
Find valuable salvage. |
10 |
52 |
Promoted to Drifter (Scavenger) rank 1. |