Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Psychologically damaged by Maye Fowler's time in the scouts. |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
26 |
Involved in a feud with a rival criminal organization. |
3 |
26 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
3 |
27 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
27 |
Continued as Rogue (Enforcer). |
4 |
31 |
Good fortune |
5 |
31 |
Continued as Rogue (Enforcer). |
5 |
33 |
A police detective or rival criminal forces Maye Fowler to flee and vows to hunt Maye Fowler down. Gain an Enemy. |
6 |
33 |
Switched to Scout (Explorer) with previous rank. |
6 |
35 |
Good fortune |
6 |
37 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
37 |
Continued as Scout (Explorer). |
7 |
38 |
Maye Fowler's ship is damaged, and Maye Fowler have to hitch-hike Maye Fowler's way back across the stars to the nearest scout base. |
7 |
38 |
Gain 4 Contacts. Gain 2 Enemies. |
8 |
38 |
Became a Citizen (Colonist). |
8 |
41 |
Maye Fowler befriend a superior in the corporation or the colony. |
9 |
42 |
Continued as Citizen (Colonist). |
9 |
46 |
Maye Fowler learn something Maye Fowler should not have – a corporate secret, a political scandal – which Maye Fowler can profit from illegally. |
9 |
46 |
Forced to muster out. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
49 |
Moved to a new world. |
11 |
53 |
Good fortune. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |