Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Melba Burton's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Scientist (Scholar). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Attacked by enemies and injured. |
4 |
34 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
34 |
Gain Enemy if Melba Burton don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Betrayed by a friend. One of Melba Burton's Contacts or Allies betrays Melba Burton, ending Melba Burton's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
42 |
Melba Burton accepted an offer of inducements to betray Melba Burton's faith. Gain 330,000 in cash. |
7 |
42 |
Became a Citizen (Corporate). |
7 |
45 |
A new romantic starts. Gain an Ally. |
8 |
46 |
Continued as Citizen (Corporate). |
8 |
48 |
Political upheaval strikes Melba Burton's homeworld, and Melba Burton is caught up in the revolution. |
8 |
50 |
Promoted to Citizen (Corporate) rank 1. |
9 |
50 |
Continued as Citizen (Corporate). |
9 |
52 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |