Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Melissa Aubert's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Severely injured. Owe 5,000 for medical bills. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Attacked by enemies that Melissa Aubert easily defeat. |
3 |
27 |
Gain Enemy if Melissa Aubert don't already have one. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Survived a risky adventure but gained nothing. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Offered job by a patron. Now owe him a favor. |
6 |
35 |
Failed to qualify for Law Enforcement (Agent). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
38 |
Melissa Aubert do not know what happened to Melissa Aubert. There is a gap in Melissa Aubert's memory. |
7 |
38 |
Became a Citizen (Colonist). |
7 |
42 |
Spent time maintaining and using heavy vehicles. |
7 |
42 |
Promoted to Citizen (Colonist) rank 1. |
8 |
42 |
Continued as Citizen (Colonist). |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
9 |
46 |
Continued as Citizen (Colonist). |
9 |
50 |
Political upheaval strikes Melissa Aubert's homeworld, and Melissa Aubert is caught up in the revolution. |
9 |
50 |
Promoted to Citizen (Colonist) rank 3. |
10 |
50 |
Continued as Citizen (Colonist). |
10 |
52 |
Hard times caused by a lack of interstellar trade costs Melissa Aubert Melissa Aubert's job. |