Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Melissa Cooper foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Moved to a new world. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Melissa Cooper join a gambling circle on board. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Explorer). |
4 |
31 |
When dealing with an alien race, Melissa Cooper botch an opportunity to gather extra intelligence about them. |
4 |
31 |
Melissa Cooper have no idea what happened to Melissa Cooper – they found Melissa Cooper's ship drifting on the fringes of friendly space. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Surveyor) with previous rank. |
5 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Scout (Surveyor) rank 2. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
40 |
Melissa Cooper survey an alien world. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Returned to Scout (Explorer). |
7 |
46 |
Melissa Cooper's ship is damaged, and Melissa Cooper have to hitch-hike Melissa Cooper's way back across the stars to the nearest scout base. |
7 |
46 |
Gain 5 Contacts. Gain 3 Enemies. |
8 |
46 |
Failed to qualify for Broker (Merchant). |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
50 |
Moved to a new world. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
54 |
Promoted to Drifter (Wanderer) rank 2. |