Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Good fortune |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Mercedes Barrett's normal circles. Gain a Contact. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Navy (Engineer/Gunner). |
4 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
32 |
Forced to continue current assignment |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Mercedes Barrett foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
41 |
A new romantic starts. Gain an Ally. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Line/Crew (Navy). |
8 |
44 |
Continued as Navy (Engineer/Gunner). |
8 |
45 |
Mercedes Barrett join a gambling circle on board. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
50 |
Mercedes Barrett is sent to a new community or parish to preach The Word among the poor. |