Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Scarred. Fully recovered. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Refuse to abuse Merle Cunningham's position for profit. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
38 |
Merle Cunningham foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
42 |
Merle Cunningham is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
42 |
Failed to qualify for Performer (Entertainer). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
Embroiled in legal trouble. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Risk Merle Cunningham's fortune on a possibility lucrative deal and win. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Merle Cunningham's business or ship thrives. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |