Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Merle Maiden's scout ship is one of the first on the scene to rescue the survivors of a disaster but Merle Maiden fail to help. Gain an Enemy. |
1 |
21 |
Psychologically damaged by Merle Maiden's time in the scouts. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
23 |
Advanced training in a specialist field |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
30 |
A mission goes wrong; Merle Maiden and several others are captured and mistreated by the enemy. Gain Merle Maiden's jailer as an Enemy. |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Attacked by enemies that Merle Maiden easily defeat. |
5 |
36 |
Gain Enemy if Merle Maiden don't already have one. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Failed to qualify for Physician (Scholar). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
42 |
Advanced training in a specialist field. |
8 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Accused of a crime |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
48 |
Became a Prisoner (Thug). |
9 |
49 |
Beaten by a prison gang. |
9 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |