Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated with honors. |
1 |
22 |
Tested for psionic powers |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
23 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
A good deal ensures Merle Meredeth is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
A sudden war destroys Merle Meredeth's trade routes and contacts, forcing Merle Meredeth to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Merle Meredeth went above and beyond the call of duty. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Voluntarily left Law Enforcement |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
37 |
Merle Meredeth come into conflict with a splinter group Merle Meredeth's own religion which maintains Merle Meredeth's version is the wrong one. Gain 3 Rivals. |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
41 |
Survived a risky adventure but gained nothing. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
45 |
Merle Meredeth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Switched to Agent (Corporate Agent). |
9 |
46 |
Advanced training in a specialist field. |
10 |
49 |
Continued as Agent (Corporate Agent). |
10 |
53 |
Life ruined by a criminal gang. Gain the gang as an Enemy |